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Casino priest hearthstone

casino priest hearthstone

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Shrinkmeister or Pint-Size Potion can be used to allow the Shadow Priest to take control of higher attack minions, which will revert to their previous attack value at the end of the turn.

Reversing Switch , Twilight Acolyte , and Crazed Alchemist can also be used for this, albeit in a more permanent fashion.

This makes it equivalent to a combined Destroy and Summon effect, essentially performing three actions: Because of this three-pronged approach, even when the minion stolen is small, the Cabal Shadow Priest can be a very efficient play.

It may be worth waiting several turns in order to play the Cabal at just the right moment, securing a valuable minion for the player, and depriving the opponent of the same.

Minions with negative Deathrattles such as Darnassus Aspirant or Bomb Squad can act as a deterrent to playing the Shadow Priest if no other targets are available.

Battlecry , Take control Tags: Attack-related , Targeted Artist: Retrieved from " https: Navigation menu Namespaces Page Discussion. Views View Edit Edit source History.

Navigation Main page Recent changes Random page. Portals Official site Blizzard Entertainment. These masters of the healing arts keep their companions fighting far beyond their normal capacities with an array of restorative powers and blessings.

As light cannot exist without darkness, and darkness without light, some priests tap into shadow to better understand their own abilities, as well as the abilities of those who threaten them.

Hero Powers are unique abilities, specific to each class. Hero Powers cost 2 mana , and can be used once per turn. The default priest Hero Power is Lesser Heal , a powerful healing option which can be used on heroes or minions to restore Health.

It can help restore damaged minions to full Health, keeping them alive and allowing them to trade against multiple enemies, leading to good card advantage.

A powerful defensive tool, Lesser Heal can allow the priest and its minions to survive long after they should have been defeated, and fits best with a slower strategy, outlasting and outmanoeuvring opponents.

The priest class also possesses healing synergy cards such as Northshire Cleric , providing additional effects when healing targets; as well as Auchenai Soulpriest , which turns this benign font of healing into an exceptional source of targetable damage.

Both of these are powerful damage-dealing alternatives to Lesser Heal, but deprive the priest of their healing utility.

The priest is the only hero capable of routinely and repeatedly healing itself and its minions. This is achieved through a number of spells, but of note is the priest Hero Power: This allows the priest to heal any target for 2 health, at the cost of 2 mana.

This option in particular can be relied upon to top up minions and to turn spare mana into restored health.

It can be very useful for regenerating defenders, or for preventing a valuable minion from being worn down. It can serve to keep minions going longer, effectively providing the priest with a card advantage by removing the need to play new ones.

Due to this, Priests may favour minions with higher health pools since they can survive attacks to get healed.

The rare priest minion Lightwell also offers some powerful healing, if the priest can keep it alive. The priest also has access to the health-boosting effects Divine Spirit and Power Word: Shield serves as a 2 point health boost particularly useful for improving the survivability of a low-health minion such as Knife Juggler , with the added bonus of a card draw effect.

It causes the priest to draw a card each time a minion is healed. The minion does not have to be friendly - any minion healing will draw the priest a card - and multiple Clerics will cause the priest to draw multiple cards for each minion heal.

The Cleric is a very powerful tool for the priest, and if she can be kept alive long enough can allow the priest to gain a significant card advantage.

Lesser Heal allows the priest to make regular use of this, effectively rewarding the priest for damaging their minions. In addition, AoE heals like Holy Nova and Circle of Healing can cause the priest to draw several cards at once, making these already powerful spells lucrative options.

This can be useful on any high-health minion, but is often used in combination with cards such as Divine Spirit to swiftly create extremely powerful minions see below.

Lightspawn is a situational minion with a permanent Inner Fire effect, and is greatly strengthened by the aforementioned health-increasing effects. One feature of priest decks is their range of removal options.

Two key removal cards are Shadow Word: Pain is capable of destroying any minion with 3 Attack or less; while Shadow Word: Death is capable of destroying any minion with 5 Attack or more.

Together these cards give the priest ample ability to remove minions of any size - except for minions with precisely 4 Attack. For this reason, minions with 4 Attack can be useful in countering priest decks, as they are effectively immune to these two key cards.

Players may choose to buff their minions so that they reach 4 Attack, preventing them from being removed by the priest, while priests may choose to use their own buffs to raise the level of a 4 Attack enemy, allowing them to destroy it with Shadow Word: The League of Explorers expansion added the Entomb card, which removes any minion regardless of its attack.

In addition, priests have access to Auchenai Soulpriest. This minion allows the priest to use Lesser Heal as a powerful removal ability in its own right, as the Hero Power essentially becomes a 2 damage nuke for 2 mana.

Circle of Healing can also be used to deal a large amount of spread damage across the board. A priest has the largest and most flexible silencing options of any class.

The basic Silence spell costs 0 mana, and Mass Dispel is the only card that can silence multiple enemies. Holy Smite is a useful removal spell, while Mind Blast serves as a more powerful if limited option, and with a little Spell Damage can be made into quite an effective nuke for use on the enemy hero themselves.

Priests can also choose to trade in their healing for a more direct approach to winning the battle. Similarly, Shadowform allows the priest to transform Lesser Heal into Mind Spike , or Mind Shatter if played twice, allowing the priest to deal either 2 or 3 damage to any target for 2 mana.

While these cards cause the priest to sacrifice their healing powers, they create some of the most powerful Hero Powers in the game, allowing the priest to deal substantial damage to any target at any time.

This can be used by priests in later rounds to surprise and quickly defeat opponents. The only comparable effect is the mage secret Mirror Entity , which must be triggered and can be baited.

A priest wielding Gorehowl? A priest hurling Fireballs created by Archmage Antonidas? A priest playing and becoming Lord Jaraxxus?

These effects also allow you to transcend the 2-per-deck card limit and the 1-per-deck legendary limit , making them useful even when playing against another priest.

The priest has access to the only non-neutral mind control effects , and is the only class to have access to all available effects. They also boast the most powerful of all: Other mind control effects are either randomised, or limited to low-attack minions, but can still be useful for stealing minions when the board is right.

The following spells are generated by other priest cards or effects, and are uncollectible. All classes can also use neutral minions in their decks.

The following minions are generated by other priest cards, and are uncollectible. As a hero reaches various levels they are awarded new cards, with each class having its own rewards.

All cards awarded by gaining levels are soulbound , and cannot be crafted or disenchanted. Levels up to 10 award new basic class cards, while levels after this award only golden versions of existing cards.

Up to level 10, reaching each even-numbered level will award the player two copies of a new Basic class card. These cards are not obtainable through any other means.

Above level 10, reaching certain levels will award golden versions of existing Basic cards. As they are uncraftable , it is not possible to disenchant these cards, making the reward purely cosmetic.

Reaching each required level will award one golden card. Levels after 10 award golden Basic class cards, whereas levels after 50 award golden Basic neutral minion cards.

Deal 2 damage to all enemies. Restore 2 Health to all friendly characters. If the Holy Light forsakes you, good luck casting this spell.

Everyone needs a good smiting now and again. Deal 5 damage to the enemy hero. This spell blasts you directly in the MIND. Take control of an enemy minion.

I see what you did there. Sure the extra protection is nice, but the shield really reduces visibility. Destroy a minion with an Attack of 5 or more.

If you miss, it leaves a lightning-bolt-shaped scar on your target. Destroy a minion with 3 or less Attack. A step up from a spell cast by many beginning acolytes: Restore 5 Health to a minion and your hero.

By accepting this healing, you agree to the following terms…. Zerek got sick of fighting over the remote. Restore 6 Health to all friendly characters.

Starting a conversation in the Barrens. She prefers calling it "Psionic Tickling. Add a copy of it to your hand.

Reserved for enemy spellcasters, evil liches from beyond the grave, and karaoke nights at the Grim Guzzler. Deal 1 damage to all minions.

Gains a bonus effect in your hand. A mind is a terrible thing to waste. Discover a friendly minion that died this game.

All the better to hug you with! Discover a minion that costs 8 or more. Restore 5 Health to your hero. Often followed by Holy Smokes!

Deal 4 damage to a minion. If that kills it, add a copy of it to your hand. For a healthier option, try Holy Water: Resurrect 2 different friendly minions.

Cast 4 spells to upgrade. A diamond, white, this stone the eighth. Silence all enemy minions. It dispels buffs, powers, hopes, and dreams.

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